Drawers Texturing

September 4, 2020 Dionne69

ICTGAM302 - Design and apply simple textures to digital art (Release 1)

Elements and Performance Criteria

Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Download Resources

I encourage you to texture the TallBoy in this download yourself.